Animate a story. Your Flash animation should tell some sort of a recognizable story. That is, just random things moving all over will not earn you full credit. You should have a main character, or characters, and they should be doing something that will be recognized by the viewers. That means there must be a clear Beginning, Middle and End to your story. Your Flash document should contain at least 1,000 substantial frames. You can use frame-by-frame animation, but you must use Motion Tweens. Use, at least, ten layers in your animation. The size of your animation should be 550 X 400 pixels. Due Wednesday, February 10th, 2016
Publish a project as a SWF file
1) Creating your first Flash Professional CS6 document: Complete the Creating your first Flash Professional CS6 document activity in Flash. Due Friday, January 15th, 2016
Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjcreatingyourfirst.swf
Video: Introducing Flash CS4 Professional
2) Understanding the difference between Object Drawing Mode vs Merge Drawing Mode in Flash - PART 1 through PART 5: Create and turn in an Flash document that includes:
Applying color to a portion of a merge drawing (Part 1);
A merge shape with its fill separated from its stroke (Part 2);
A merge shape created by combining two merge shapes filled with the same color, with a piece missing as the result of combining a shape filled with a different color (Part 3);
One shape made by drawing merge brush tool lines and filled with the paint bucket tool, and
One shape made by drawing object brush tool lines and filled with the paint bucket tool (Part 4); and
A merge shape that has been converted into an object (Part 5).
Due Friday, January 22nd, 2016
Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjunderstandingthedifference.fla
Video: The Flash CS5 Properties Panel (we will watch this video on Friday, January 22nd)
3) Working with layers: Create and turn in an Flash document that includes a circle on one layer, and a square on another layer. The circle should be in front of (or on top of) the square. Be sure that the layers are named appropriatly. Due Wednesday, January 27th, 2016
4) Introduction to Flash Symbols - PART 1 through PART 4: Download the intro-to-symbols.fla file. Follow the instructions on PART 1 and PART 2. Include copies of the Graphic symbol you will create in PART 4. Remeber to rename the document before turning it in. Due Wednesday, January 27th, 2016
5) Quick and easy Flash animation tutorial - Frame by frame animation Create and turn in a Flash document that includes a simple frame-by-frame animation, similar to the one created in the tutorial. Due Friday, January 29th, 2016
6) Understanding When to Insert Frames, Keyframes and Blank Keyframes: Download insert-frame.fla, insert-keyframe.fla, and insert-blank-keyframe.fla. Follow the instructions. Due Friday, January 29th, 2016
7) How to Create a Motion Tween in Flash: Create and turn in a Flash document that includes a simple motion tween. Due Wednesday, February 3rd, 2016
Video: Creating a motion tween
Quiz: Friday, February 19th, 2016
Timeline: the part of Flash that organizes and controls an animation's content over time using layers and frames.
Layer: a transparent level on the stage that can hold objects and enables them to be manipulated separately from other layers.
Frame: a placeholder object used to contain text or graphics. It is also a single image from the sequence of images that make up an animation.
Keyframe: a frame used to specify a change in the animation. (Means: Something is about to change!)
Tween: the calculation of an object's path from a specified beginning point to a specified ending point in an animation.