March
Vocabulary
Quiz: Friday, March 10th, 2017
Balance: A principle of design referring to the arrangement of visual elements to create stability in an artwork.
Symmetrical Balance: A balance arrangement in which the parts of a composition are organized so that one side duplicates or mirrors the other.
Approximate (Modified) Symmetry: The use of forms that are similar yet different, on either side of a vertical axis.
Asymmetrical Balance: A feeling of balance attained when visual units on either side of a vertical axis are actually different but are placed in the composition to create a "felt" balance of the total artwork. We will be looking at three different types of asymmetrical balance: Golden Ratio, Rule of Thirds, and "Golden Triangle."
Space: An element of art that indicates areas between, around, above, below, or within something.
Quiz: Friday, March 24th, 2017
Fashion Design: Creating and producing apparel for every occasion.
Multimedia Designer: Careers associated with various entertainment venues such as movies, games, and effects.
Curator: A career in which the person is responsible for the purchase of new artwork, developing and overseeing exhibitions, and preparing materials to help announce and advertise exhibitions.
Conservator: A career in which the person is dedicated to caring for a museum’s collection of artworks, determining whether they are authentic or fake, and deciding how to clean and preserve them.
Quiz: Friday, April 7th, 2017
Timeline: the part of Flash that organizes and controls an animation's content over time using layers and frames.
Layer: a transparent level on the stage that can hold objects and enables them to be manipulated separately from other layers.
Frame: a placeholder object used to contain text or graphics. It is also a single image from the sequence of images that make up an animation.
Keyframe: a frame used to specify a change in the animation. (Means: Something is about to change!)
Tween: the calculation of an object's path from a specified beginning point to a specified ending point in an animation.
Quiz: Friday, March 10th, 2017
Balance: A principle of design referring to the arrangement of visual elements to create stability in an artwork.
Symmetrical Balance: A balance arrangement in which the parts of a composition are organized so that one side duplicates or mirrors the other.
Approximate (Modified) Symmetry: The use of forms that are similar yet different, on either side of a vertical axis.
Asymmetrical Balance: A feeling of balance attained when visual units on either side of a vertical axis are actually different but are placed in the composition to create a "felt" balance of the total artwork. We will be looking at three different types of asymmetrical balance: Golden Ratio, Rule of Thirds, and "Golden Triangle."
Space: An element of art that indicates areas between, around, above, below, or within something.
Quiz: Friday, March 24th, 2017
Fashion Design: Creating and producing apparel for every occasion.
Multimedia Designer: Careers associated with various entertainment venues such as movies, games, and effects.
Curator: A career in which the person is responsible for the purchase of new artwork, developing and overseeing exhibitions, and preparing materials to help announce and advertise exhibitions.
Conservator: A career in which the person is dedicated to caring for a museum’s collection of artworks, determining whether they are authentic or fake, and deciding how to clean and preserve them.
Quiz: Friday, April 7th, 2017
Timeline: the part of Flash that organizes and controls an animation's content over time using layers and frames.
Layer: a transparent level on the stage that can hold objects and enables them to be manipulated separately from other layers.
Frame: a placeholder object used to contain text or graphics. It is also a single image from the sequence of images that make up an animation.
Keyframe: a frame used to specify a change in the animation. (Means: Something is about to change!)
Tween: the calculation of an object's path from a specified beginning point to a specified ending point in an animation.