Modern Art (from 1860 through 1945):
We will present on Wednesday, March 16th, 2016 Groups 1 and 7 Impressionism (from 1860 C.E. through 1890 C.E.) Group 2 Art Nouveau (from 1890 C.E. through 1914 C.E.) Group 3 Russian avant-garde (from 1890 C.E. through 1930 C.E.) Group 4 Fauvism (from 1904 C.E. through 1909 C.E.) Group 5 Cubism (from 1907 C.E. through 1914 C.E,) Group 6 Surrealism (from 1920 C.E. through 1940 C.E.) Prompts for Group Presentations Trends and Styles of Art: Describe the trends and styles of art from the traditional culture or period in art history. Role and Purpose of Art: What is the role and purpose of art in the traditional culture or period in art history? Arts and Culture or Period: How does art from the traditional culture or period in art history reflect that traditional culture, or period in art history (how does the art reflect the culture or historical period)? Compare and Contrast Art: Compare and contrast art from the traditional culture or period in art history with your understanding of current trends in art (use the previous prompts to direct your comparison). Specific Art: Focus on a specific piece of art from the traditional culture or period in art history. How has the meaning of that piece of art been affected over time because of changes in interpretation and context (How was the art thought of then versus how is the art thought of now)? Specific Artist (second semester): Focus on the work of one artist from the period in art history. What effect did the media (material) used by that artist have on his or her style? How did that artist’s style contribute to the meaning of his or her work? Remember: This is an art presentation; be sure to include relevant art. Do not include unrelated information or images in your presentation. Vocabulary
Quiz: Friday, March 4th, 2016 Fashion Design: Creating and producing apparel for every occasion. Multimedia Designer: Careers associated with various entertainment venues such as movies, games, and effects. Curator: A career in which the person is responsible for the purchase of new artwork, developing and overseeing exhibitions, and preparing materials to help announce and advertise exhibitions. Conservator: A career in which the person is dedicated to caring for a museum’s collection of artworks, determining whether they are authentic or fake, and deciding how to clean and preserve them. Project 6 (discussion) Period 2 Gathering Information http://goo.gl/Lm3pFl and Evaluating Information http://goo.gl/CVjaKs Period 4 Gathering Information http://goo.gl/LDMKII and Evaluating Information http://goo.gl/QFPe22 Period 6 Gathering Information http://goo.gl/imYimI and Evaluating Information http://goo.gl/AsBFt9 Tentative due date is Friday, March 11th, 2016. Videos A Day in the Life - Fashion Designer A Day In The Life of Fashion Designer James Steward #LDFW New Vocabulary on Friday, February 26th, 2016 (Quiz on Friday, March 4th, 2016)
Project 6 (discussion) Period 2 Gathering Information http://goo.gl/Lm3pFl and Evaluating Information http://goo.gl/CVjaKs Period 4 Gathering Information http://goo.gl/LDMKII and Evaluating Information http://goo.gl/QFPe22 Period 6 Gathering Information http://goo.gl/imYimI and Evaluating Information http://goo.gl/AsBFt9 Tentative due date is Friday, March 11th, 2016. Videos Video Game Designer (Student Video) -- Get Ready for Your Career 2 The TRUTH about Becoming a Video Game Designer Day in the Life: Video Game Designer Critique When the presentations of Project 5 has been completed, fill in this form. Due Wednesday, February 24th, 2016 Modern Art (from 1860 through 1945):
Groups 1 and 7 Impressionism (from 1860 C.E. through 1890 C.E.) Group 2 Art Nouveau (from 1890 C.E. through 1914 C.E.) Group 3 Russian avant-garde (from 1890 C.E. through 1930 C.E.) Group 4 Fauvism (from 1904 C.E. through 1909 C.E.) Group 5 Cubism (from 1907 C.E. through 1914 C.E,) Group 6 Surrealism (from 1920 C.E. through 1940 C.E.) Prompts for Group Presentations Trends and Styles of Art: Describe the trends and styles of art from the traditional culture or period in art history. Role and Purpose of Art: What is the role and purpose of art in the traditional culture or period in art history? Arts and Culture or Period: How does art from the traditional culture or period in art history reflect that traditional culture, or period in art history (how does the art reflect the culture or historical period)? Compare and Contrast Art: Compare and contrast art from the traditional culture or period in art history with your understanding of current trends in art (use the previous prompts to direct your comparison). Specific Art: Focus on a specific piece of art from the traditional culture or period in art history. How has the meaning of that piece of art been affected over time because of changes in interpretation and context (How was the art thought of then versus how is the art thought of now)? Specific Artist (second semester): Focus on the work of one artist from the period in art history. What effect did the media (material) used by that artist have on his or her style? How did that artist’s style contribute to the meaning of his or her work? Remember: This is an art presentation; be sure to include relevant art. Do not include unrelated information or images in your presentation. Quiz 10
http://goo.gl/NpXYEY Wednesday's Padlet Tutorial Explorations Period 2 Period 4 Period 6 Project 5 Animate a story. Your Flash animation should tell some sort of a recognizable story. That is, just random things moving all over will not earn you full credit. You should have a main character, or characters, and they should be doing something that will be recognized by the viewers. That means there must be a clear Beginning, Middle and End to your story. Your Flash document should contain at least 1,000 substantial frames. You can use frame-by-frame animation, but you must use Motion Tweens. Use, at least, ten layers in your animation. The size of your animation should be 550 X 400 pixels. Due Wednesday, February 10th, 2016 Reminder Publish a project as a SWF file Exercises 1) Creating your first Flash Professional CS6 document: Complete the Creating your first Flash Professional CS6 document activity in Flash. Due Friday, January 15th, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjcreatingyourfirst.swf Example: here Video: Introducing Flash CS4 Professional 2) Understanding the difference between Object Drawing Mode vs Merge Drawing Mode in Flash - PART 1 through PART 5: Create and turn in an Flash document that includes: Applying color to a portion of a merge drawing (Part 1); A merge shape with its fill separated from its stroke (Part 2); A merge shape created by combining two merge shapes filled with the same color, with a piece missing as the result of combining a shape filled with a different color (Part 3); One shape made by drawing merge brush tool lines and filled with the paint bucket tool, and One shape made by drawing object brush tool lines and filled with the paint bucket tool (Part 4); and A merge shape that has been converted into an object (Part 5). Due Friday, January 22nd, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjunderstandingthedifference.fla Video: The Flash CS5 Properties Panel (we will watch this video on Friday, January 22nd) 3) Working with layers: Create and turn in an Flash document that includes a circle on one layer, and a square on another layer. The circle should be in front of (or on top of) the square. Be sure that the layers are named appropriatly. Due Wednesday, January 27th, 2016 4) Introduction to Flash Symbols - PART 1 through PART 4: Download the intro-to-symbols.fla file. Follow the instructions on PART 1 and PART 2. Include copies of the Graphic symbol you will create in PART 4. Remeber to rename the document before turning it in. Due Wednesday, January 27th, 2016 5) Quick and easy Flash animation tutorial - Frame by frame animation Create and turn in a Flash document that includes a simple frame-by-frame animation, similar to the one created in the tutorial. Due Friday, January 29th, 2016 6) Understanding When to Insert Frames, Keyframes and Blank Keyframes: Download insert-frame.fla, insert-keyframe.fla, and insert-blank-keyframe.fla. Follow the instructions. Due Friday, January 29th, 2016 7) How to Create a Motion Tween in Flash: Create and turn in a Flash document that includes a simple motion tween. Due Wednesday, February 3rd, 2016 Video: Creating a motion tween http://goo.gl/NpXYEY
Project 5 Animate a story. Your Flash animation should tell some sort of a recognizable story. That is, just random things moving all over will not earn you full credit. You should have a main character, or characters, and they should be doing something that will be recognized by the viewers. That means there must be a clear Beginning, Middle and End to your story. Your Flash document should contain at least 1,000 substantial frames. You can use frame-by-frame animation, but you must use Motion Tweens. Use, at least, ten layers in your animation. The size of your animation should be 550 X 400 pixels. Due Wednesday, February 10th, 2016 Reminder Publish a project as a SWF file Exercises 1) Creating your first Flash Professional CS6 document: Complete the Creating your first Flash Professional CS6 document activity in Flash. Due Friday, January 15th, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjcreatingyourfirst.swf Example: here Video: Introducing Flash CS4 Professional 2) Understanding the difference between Object Drawing Mode vs Merge Drawing Mode in Flash - PART 1 through PART 5: Create and turn in an Flash document that includes: Applying color to a portion of a merge drawing (Part 1); A merge shape with its fill separated from its stroke (Part 2); A merge shape created by combining two merge shapes filled with the same color, with a piece missing as the result of combining a shape filled with a different color (Part 3); One shape made by drawing merge brush tool lines and filled with the paint bucket tool, and One shape made by drawing object brush tool lines and filled with the paint bucket tool (Part 4); and A merge shape that has been converted into an object (Part 5). Due Friday, January 22nd, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjunderstandingthedifference.fla Video: The Flash CS5 Properties Panel (we will watch this video on Friday, January 22nd) 3) Working with layers: Create and turn in an Flash document that includes a circle on one layer, and a square on another layer. The circle should be in front of (or on top of) the square. Be sure that the layers are named appropriatly. Due Wednesday, January 27th, 2016 4) Introduction to Flash Symbols - PART 1 through PART 4: Download the intro-to-symbols.fla file. Follow the instructions on PART 1 and PART 2. Include copies of the Graphic symbol you will create in PART 4. Remeber to rename the document before turning it in. Due Wednesday, January 27th, 2016 5) Quick and easy Flash animation tutorial - Frame by frame animation Create and turn in a Flash document that includes a simple frame-by-frame animation, similar to the one created in the tutorial. Due Friday, January 29th, 2016 6) Understanding When to Insert Frames, Keyframes and Blank Keyframes: Download insert-frame.fla, insert-keyframe.fla, and insert-blank-keyframe.fla. Follow the instructions. Due Friday, January 29th, 2016 7) How to Create a Motion Tween in Flash: Create and turn in a Flash document that includes a simple motion tween. Due Wednesday, February 3rd, 2016 Video: Creating a motion tween Vocabulary Quiz: Friday, February 19th, 2016 Timeline: the part of Flash that organizes and controls an animation's content over time using layers and frames. Layer: a transparent level on the stage that can hold objects and enables them to be manipulated separately from other layers. Frame: a placeholder object used to contain text or graphics. It is also a single image from the sequence of images that make up an animation. Keyframe: a frame used to specify a change in the animation. (Means: Something is about to change!) Tween: the calculation of an object's path from a specified beginning point to a specified ending point in an animation. Project
Animate a story. Your Flash animation should tell some sort of a recognizable story. That is, just random things moving all over will not earn you full credit. You should have a main character, or characters, and they should be doing something that will be recognized by the viewers. That means there must be a clear Beginning, Middle and End to your story. Your Flash document should contain at least 1,000 substantial frames. You can use frame-by-frame animation, but you must use Motion Tweens. Use, at least, ten layers in your animation. The size of your animation should be 550 X 400 pixels. Due Wednesday, February 10th, 2016 Reminder Publish a project as a SWF file Exercises 1) Creating your first Flash Professional CS6 document: Complete the Creating your first Flash Professional CS6 document activity in Flash. Due Friday, January 15th, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjcreatingyourfirst.swf Example: here Video: Introducing Flash CS4 Professional 2) Understanding the difference between Object Drawing Mode vs Merge Drawing Mode in Flash - PART 1 through PART 5: Create and turn in an Flash document that includes: Applying color to a portion of a merge drawing (Part 1); A merge shape with its fill separated from its stroke (Part 2); A merge shape created by combining two merge shapes filled with the same color, with a piece missing as the result of combining a shape filled with a different color (Part 3); One shape made by drawing merge brush tool lines and filled with the paint bucket tool, and One shape made by drawing object brush tool lines and filled with the paint bucket tool (Part 4); and A merge shape that has been converted into an object (Part 5). Due Friday, January 22nd, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjunderstandingthedifference.fla Video: The Flash CS5 Properties Panel (we will watch this video on Friday, January 22nd) 3) Working with layers: Create and turn in an Flash document that includes a circle on one layer, and a square on another layer. The circle should be in front of (or on top of) the square. Be sure that the layers are named appropriatly. Due Wednesday, January 27th, 2016 4) Introduction to Flash Symbols - PART 1 through PART 4: Download the intro-to-symbols.fla file. Follow the instructions on PART 1 and PART 2. Include copies of the Graphic symbol you will create in PART 4. Remeber to rename the document before turning it in. Due Wednesday, January 27th, 2016 5) Quick and easy Flash animation tutorial - Frame by frame animation Create and turn in a Flash document that includes a simple frame-by-frame animation, similar to the one created in the tutorial. Due Friday, January 29th, 2016 6) Understanding When to Insert Frames, Keyframes and Blank Keyframes: Download insert-frame.fla, insert-keyframe.fla, and insert-blank-keyframe.fla. Follow the instructions. Due Friday, January 29th, 2016 7) How to Create a Motion Tween in Flash: Create and turn in a Flash document that includes a simple motion tween. Due Wednesday, February 3rd, 2016 Video: Creating a motion tween Vocabulary Quiz: Friday, February 19th, 2016 Timeline: the part of Flash that organizes and controls an animation's content over time using layers and frames. Layer: a transparent level on the stage that can hold objects and enables them to be manipulated separately from other layers. Frame: a placeholder object used to contain text or graphics. It is also a single image from the sequence of images that make up an animation. Keyframe: a frame used to specify a change in the animation. (Means: Something is about to change!) Tween: the calculation of an object's path from a specified beginning point to a specified ending point in an animation. Vocabulary
Quiz: Friday, February 19th, 2016 Timeline: the part of Flash that organizes and controls an animation's content over time using layers and frames. Layer: a transparent level on the stage that can hold objects and enables them to be manipulated separately from other layers. Frame: a placeholder object used to contain text or graphics. It is also a single image from the sequence of images that make up an animation. Keyframe: a frame used to specify a change in the animation. (Means: Something is about to change!) Tween: the calculation of an object's path from a specified beginning point to a specified ending point in an animation. Project Animate a story. Your Flash animation should tell some sort of a recognizable story. That is, just random things moving all over will not earn you full credit. You should have a main character, or characters, and they should be doing something that will be recognized by the viewers. That means there must be a clear Beginning, Middle and End to your story. Your Flash document should contain at least 1,000 substantial frames. You can use frame-by-frame animation, but you must use Motion Tweens. Use, at least, ten layers in your animation. The size of your animation should be 550 X 400 pixels. Due Wednesday, February 10th, 2016 Reminder Publish a project as a SWF file Exercises 1) Creating your first Flash Professional CS6 document: Complete the Creating your first Flash Professional CS6 document activity in Flash. Due Friday, January 15th, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjcreatingyourfirst.swf Example: here Video: Introducing Flash CS4 Professional 2) Understanding the difference between Object Drawing Mode vs Merge Drawing Mode in Flash - PART 1 through PART 5: Create and turn in an Flash document that includes: Applying color to a portion of a merge drawing (Part 1); A merge shape with its fill separated from its stroke (Part 2); A merge shape created by combining two merge shapes filled with the same color, with a piece missing as the result of combining a shape filled with a different color (Part 3); One shape made by drawing merge brush tool lines and filled with the paint bucket tool, and One shape made by drawing object brush tool lines and filled with the paint bucket tool (Part 4); and A merge shape that has been converted into an object (Part 5). Due Friday, January 22nd, 2016 Remeber: name all work with your last name, first initial, and the title of the assignment, followed by the file extension. Example: if your name is Jane Smith, you will name this assignment, smithjunderstandingthedifference.fla Video: The Flash CS5 Properties Panel (we will watch this video on Friday, January 22nd) 3) Working with layers: Create and turn in an Flash document that includes a circle on one layer, and a square on another layer. The circle should be in front of (or on top of) the square. Be sure that the layers are named appropriatly. Due Wednesday, January 27th, 2016 4) Introduction to Flash Symbols - PART 1 through PART 4: Download the intro-to-symbols.fla file. Follow the instructions on PART 1 and PART 2. Include copies of the Graphic symbol you will create in PART 4. Remeber to rename the document before turning it in. Due Wednesday, January 27th, 2016 5) Quick and easy Flash animation tutorial - Frame by frame animation Create and turn in a Flash document that includes a simple frame-by-frame animation, similar to the one created in the tutorial. Due Friday, January 29th, 2016 6) Understanding When to Insert Frames, Keyframes and Blank Keyframes: Download insert-frame.fla, insert-keyframe.fla, and insert-blank-keyframe.fla. Follow the instructions. Due Friday, January 29th, 2016 7) How to Create a Motion Tween in Flash: Create and turn in a Flash document that includes a simple motion tween. Due Wednesday, February 3rd, 2016 Video: Creating a motion tween |
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